Over de wereldinstellingen: verschil tussen versies

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Regel 12: Regel 12:
  | Wereld Snelheid
  | Wereld Snelheid
  | World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.
  | World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.
  | Range: 0+<br />Default: 1
  | Range: 0+<br /> Standaard: 1
  |-
  |-
  | Eenheid Snelheid
  | Eenheid Snelheid
  | Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.
  | Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.
  | Range: 0+<br />Default: 1
  | Range: 0+<br /> Standaard: 1
  |-
  |-
  | Nacht Bonus
  | Nacht Bonus
  | The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.
  | The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.
  | Range: On / Off<br />Default: Deactivated
  | Range: On / Off<br /> Standaard: Gedeactiveerd
  |-
  |-
  | Beginner Bescherming
  | Beginner Bescherming
  | The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.
  | The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.
  | Range: 0+ Days<br />Default: 7 Days
  | Range: 0+ Days<br /> Standaard: 7 Dagen
  |-
  |-
  | Vrede
  | Vrede
  | Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.
  | Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.
  | Range: On / Off<br />Default: Deactivated
  | Range: On / Off<br /> Standaard: Gedeactiveerd
  |}
  |}

Versie van 12 feb 2010 15:38


De Werelden

Een wereld is een ander woord voor een game server. Elke wereld bevat dezelfde fundamenten van Grepolis afgezien van kleine veranderingen in de instellingen (zie hieronder). Een speler kan aansluiten op meerdere werelden met dezelfde account, maar je mag niet op dezelfde wereld spelen met andere verschillende account's. Een lijst van alle werelden en hun instellingen zijn te vinden op de Hoofdpagina van de wiki.

Wereld Instellingen

Instelling
Beschrijving
Waardes
Wereld Snelheid World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. Range: 0+
Standaard: 1
Eenheid Snelheid Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed. Range: 0+
Standaard: 1
Nacht Bonus The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value. Range: On / Off
Standaard: Gedeactiveerd
Beginner Bescherming The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed. Range: 0+ Days
Standaard: 7 Dagen
Vrede Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas. Range: On / Off
Standaard: Gedeactiveerd